Spellbound Spire
- Role: Sound Designer
- Released: June 2020
- Duration: 1 Year
- Platform: PC
- Engine: Unity
- Team Size: 33
A roomscale non-euclidian VR adventure set in a mysterious magical tower that has been overtaken by an ominous corruption. Players scale the tower’s mind-bending warped interiors and solve puzzles in an attempt to seal the corruption.
Contribution
- Coordinating with producer and leads and constraining feature scope to ensure the associated audio could be delivered
- Communicating with artists & designers to ensure creative consistency
- Resolving scope conflicts between design and audio disciplines
- Creating audio assets for most object and physics interactions
- Creating several player-driven adaptive audio systems using Wwise and Unity with the goal of enhancing presence in VR
- Researching and experimenting in order to learn the constraints and opportunities VR brings to game audio