Spellbound Spire

  • Role: Sound Designer
  • Released: June 2020
  • Duration: 1 Year
  • Platform: PC
  • Engine: Unity
  • Team Size: 33

A roomscale non-euclidian VR adventure set in a mysterious magical tower that has been overtaken by an ominous corruption. Players scale the tower’s mind-bending warped interiors and solve puzzles in an attempt to seal the corruption.

Contribution

  • Coordinating with producer and leads and constraining feature scope to ensure the associated audio could be delivered
  • Communicating with artists & designers to ensure creative consistency
  • Resolving scope conflicts between design and audio disciplines
  • Creating audio assets for most object and physics interactions 
  • Creating several player-driven adaptive audio systems using Wwise and Unity with the goal of enhancing presence in VR
  • Researching and experimenting in order to learn the constraints and opportunities VR brings to game audio