Featured Project:
Spellbound Spire

A non-euclidian VR puzzle game set in a mind-bending wizard’s tower. Using their gravity glove player’s solve physics-based puzzles to scale the tower and seal away the corruption.

HI! I'M QUILL!

I am a game producer and Breda University of Applied Sciences graduate from The Netherlands. 

I’m a diplomatic, self-reflective and a motivated team player. My greatest passion is collaborating with other creative people to deliver a great product.

I also have experience in several design disciplines including sound design and generalist game design.

Zeiss Application Lab

  • Role: Junior Producer
  • Company: realworld one
  • Client: Zeiss Microscopy
  • Released: April 2023
  • Duration: 6 Months
  • Platform: PC, Tethered HMD (Quest 2, HP Reverb, HTC Vive)
  • Engine: Unreal Engine 4
  • Team Size: 4

A VR showcase platform made for demonstrating the key functionalities and output data of complex imaging devices, in collaboration with leading microscope manufacturer Zeiss.

Contribution

Video shows examples of experiences developed for Zeiss

  • Supporting the team during work breakdown & estimation process
  • Budgeting, milestone planning, creating and updating roadmaps
  • Preparing and continually updating the project JIRA board
  • Escalating issues regarding technical constraints and initiating a revision of the project vision and scope
  • Integrating bug catalog grooming and code reviews into the workflow
  • Facilitating SCRUM rituals and best practices
  • Tracking scope and budget using JIRA structures
  • Prioritizing feedback and managing feedback scope
  • External client delivery

Note: This is a highlighted project from my time at realworld one and does not represent the full scope of work performed as part of my role. During my employment I worked on many other projects, up to five simultaniously at different stages of production, for several clients including Zeiss Microscopy and Illumina Incorporated.

Dunestrider

  • Role: Producer 
  • Released: June 2022
  • Duration: 3 Months
  • Platform: PC
  • Engine: Unreal Engine 4
  • Team Size: 29

An adventure strategy game where the player takes control of a merchant sand-barge, exploring the desert and trading with settlements

Contribution

  • Sprint planning and workflow process development
  • Defining concepting process in collaboration with leads
  • Risk management
  • Conflict management & resolution
  • Creating tools using UML graphs
  • Creating a fit-for-purpose task tracking solution in Monday.com
  • Encouraging proper adoption of SCRUM
  • Collaborating with leads to set milestones and manage resources
  • Regular progress review with client (teacher)
  • Organising teambuilding events

Bewildered

  • Role: Producer 
  • Released: June 2022
  • Duration: 3 Months
  • Platform: PC
  • Engine: Unreal Engine 4
  • Team Size: 23

A singleplayer combat-adventure game, where you cooperate with a ferocious monster as you expel the deadly corruption and restore your sacred island

Contribution

  • Migrate project from JIRA to Monday.com
  • Long-term project planning using Gannt charts
  • Velocity tracking & scope reduction using burndown charts
  • Structuring sprints for the purpose of vision alignment
  • Facilitating SCRUM rituals (Sprint Planning, Review & Retrospective)
  • Risk management
  • Creating tools using UML Graphs
  • Conflict management and resolution
  • Regular progress reviews with client (teacher)

Bog Lord

  • Role: Producer & Sound Designer
  • Released: February 2021
  • Duration: 6 Months
  • Platform: PC
  • Engine: Unity
  • Team Size: 4

A casual turn-based strategy game about commanding monstrous units and conquering terrain. Players battle their friends in short local multiplayer matches to claim victory in the struggle between the chaotic bog and deathly fowl.

Contribution

  • Implementing a light-weight Agile project management framework
  • High-level long-term planning using easy to digest timelines
  • Assessing concepts using feasibility, desirability and viability standard
  • Coordinating marketing and project release on Steam
  • Risk management
  • Create audio vision in collaboration with other disciplines
  • Audio asset creation, implementation & iteration
  • Implementing adaptive audio systems using C# scripting and Wwise

Sound Design Work

In addition to my production work, I have over two years of experience as a sound designer
For more information about my sound design work you can click through to the pages below

Spellbound Spire

Non-euclidean Roomscale VR Adventure

Notebook Detective

First-person Detective Mystery Game